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Note the standard triangle, square, x, and o button configuration on the
right, as well as the power and the multi-use eject/reset buttons on the
lefthand side. The control pad on the left is the most concerning, since
the company previously mentioned
analog control support. The
system may simply utilize a pressure-sensitivity as the current PlayStation
2 controller uses.
Just to reiterate: these are currently concept models, and may change in
the year before the system's ready to ship in Japan at the end of 2004.
SmartJoy® FRAGT is a unique adapter that allows you to connect standard PS/2 compatible mice and keyboards to your PlayStation®2 or Xbox® console. You will be able to enjoy First Person Shooters (FPS), or any other game where targeting is important, the way they are meant to be played.
PS2 SmartJoy® FRAGT comes with pre-installed key configurations for the best games available. Advanced features such as Deadzone adjustments and mouse control inversion guarantee best gaming experience with your favorite titles.
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SCEE boss reveals new PlayStation Portable details
Software pricing, media compatability, and where GBA fits into the plans
A host of new details about Sony's forthcoming PlayStation Portable
(PSP) console have been revealed by SCEE president Chris Deering at a
summit in London, including software pricing details and the company's
view on the Game Boy Advance.
Games for the device will be released on Sony's new Universal Media
Disc (UMD) format, rather than on memory sticks as some had predicted,
and Deering hinted that the pricing system for the titles would be flexible,
allowing some to be priced significantly lower than others.
Some games, he revealed, could be priced "as high as €50 or €60
no doubt", but he added that the majority of games would be closer to
the €20 to €30 price range, "given the time slots these will
be played in". Sony has clearly learned a lesson that Nintendo has not
- portable games, for the most part, need to be priced as impulse purchases.
The PSP isn't just a game device of course - it's designed as a portable
media system, and Sony will be pushing for music and movies to also be
released in UMD format. Movies on UMD will retail at a price "less than
a DVD", which is just as well when you consider that UMD discs will almost
certainly not be able to store video of the same quality as DVDs. Music
may also be released on UMD at prices lower than normal CD prices.
In a move obviously designed to help get the movie studios on board,
the device will support region coding for movies, but there's no word
as yet on whether this will also apply to games. Deering specifically
mentioned movies when talking about region codes, and went out of his
way to point out that there would be no differences between devices in
PAL and NTSC regions, so it may be that region coding is being dropped
entirely for games on the system.
This would point at a rather better orchestrated global strategy from
Sony for PSP than we've seen from them on consoles in the past, with
software and hardware releases following close after one another in the
key territories. Sure enough, Deering confirmed that the PSP will arrive
in the second half of 2004, and suggested that the launches in Japan,
the USA and Europe would only be seperated by the "slight time difference" required
to get enough units of the console manufactured for each territory.
One of the most interesting comments made by Deering during his presentation
on the PSP, however, was with respect to Nintendo's Game Boy Advance
- which has been fingered by most commentators as the main competition
to the forthcoming system. Sony, apparently, does not agree, and Deering
claimed that the PSP strategy could be "synergistic and dynamically collaborative
with Game Boy".
Sony, in a tone reminiscent of Nokia's views over the N-Gage, sees the
PSP occupying an entirely different area of the mobile gaming space from
the GBA. "It's trying for a new part of the market to escape the TV,
for the shorter leisure time slots that seem to be a factor," said Deering,
commenting that the PSP - with all its media device trickery and undoubtedly
quite high price tag - is unlikely to be a system people carry around
all over the place and treat to the same rough and tumble experience
most GBAs go through.
"Maybe it might compete with people on the planes, but in the school
yard I don't think people will be able to walk around with the PSP and
treat it as roughly as you do with Game Boy," he explained. So, your
PS2 (or PSX, or PS3) sits at home in the living room, your GBA is randomly
carried about in your pocket or handbag, and the PSP occupies a space
somewhere in between - an odd concept, but one which may well work for
Sony.
There has been much speculation over the internal chipset of the PSP
of late, with Ken Kutaragi commenting that people may well be surprised
at the power of the machine when the specs are announced. Combined with
Sony's recent demonstration of its ability to fit almost the entire PS2
chipset onto a single chip, there's an obvious conclusion - namely that
Sony is planning to create, essentially, a portable PSX. It may not be
the right conclusion, but it's certainly a tantalising prospect.
PSP Concept System Sony reveals its current work-in-progress system
design for its upcoming handheld.
http://streaming movies.ign.com/psp_system.wmv
November 04, 2003 - At Sony's Corporate Strategy Meeting, Mr.
Ken Kutaragi today revealed the first concept images of its upcoming
PlayStation Portable system. The meeting focused on Sony's overall
corporate strategy, so no adicional details were revealed on the PSP
itself beyond an image of what the current version of the hardware
currenly looks like in concept form. The images of the PlayStation
Portable concept appeared in the company's slideshow presentation,
indicating the ideas that Sony has for the handheld.
Source: Indie Magazine PSP Roms & ISOs Emulator